//==============================================================================
// King Varian Wrynn_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================


//==============================================================================
//Particle Attachments
//==============================================================================
//==============================================================================
define birthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX G Arkantos Glow
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}
//==============================================================================
anim Birth
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian2_birth
					connect HOTSPOT AtlanteanBirthSFX hotspot
					connect HOTSPOT birthSFX hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian_birth
					connect HOTSPOT AtlanteanBirthSFX hotspot
					connect HOTSPOT birthSFX hotspot
				}
			}
		}
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian2_boreda
				}
				version
				{
					Visual varian2_boredb

				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian_boreda
				}
				version
				{
					Visual varian_boredb

				}
			}
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian2_idle
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian_idle
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian2_walk
				}	
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian_walk
				}
			}
		}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian2_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.55 false SwordSwing checkVisible   
//-- end auto generated section
				}
				version
				{
					Visual varian2_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.55 false SwordSwing checkVisible   
//-- end auto generated section
				}
				version
				{
					Visual varian2_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.55 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.55 false SwordSwing checkVisible   
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.55 false SwordSwing checkVisible   
//-- end auto generated section
				}
				version
				{
					Visual varian_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.55 false SwordSwing checkVisible   
//-- end auto generated section
				}
				version
				{
					Visual varian_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.55 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.55 false SwordSwing checkVisible   
//-- end auto generated section
				
				}
			}
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian2_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
	       tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner 
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
	       tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner 
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				
				}
			}
		}
   }
}

//==============================================================================
anim Recover
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian2_recover
					connect hotspot sunlight hotspot
					connect hotspot groundglow hotspot
					length 4.5
				}	
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian_recover
					connect hotspot sunlight hotspot
					connect hotspot groundglow hotspot
					length 4.5
				}
			}
		}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian2_flail
				}	length 3.0
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual varian_flail
				}	length 3.0
			}
		}
   }
}

